Thursday, 25 October 2012

Types of Images

Digital Image File Types Explained


JPG, GIF, TIFF, PNG, BMP. What are they, and how do you choose? These and many other file types are used to encode digital images. The choices are simpler than you might think.

Part of the reason for the plethora of file types is the need for compression. Image files can be quite large, and larger file types mean more disk usage and slower downloads. Compression is a term used to describe ways of cutting the size of the file. Compression schemes can by lossy or lossless.

Another reason for the many file types is that images differ in the number of colors they contain. If an image has few colors, a file type can be designed to exploit this as a way of reducing file size.

Lossy vs. Lossless compression


You will often hear the terms "lossy" and "lossless" compression. A lossless compression algorithm discards no information. It looks for more efficient ways to represent an image, while making no compromises in accuracy. In contrast, lossy algorithms accept some degradation in the image in order to achieve smaller file size.

A lossless algorithm might, for example, look for a recurring pattern in the file, and replace each occurrence with a short abbreviation, thereby cutting the file size. In contrast, a lossy algorithm might store color information at a lower resolution than the image itself, since the eye is not so sensitive to changes in color of a small distance.

Number of colors


Images start with differing numbers of colors in them. The simplest images may contain only two colors, such as black and white, and will need only 1 bit to represent each pixel. Many early PC video cards would support only 16 fixed colors. Later cards would display 256 simultaneously, any of which could be chosen from a pool of 224, or 16 million colors. New cards devote 24 bits to each pixel, and are therefore capable of displaying 224, or 16 million colors without restriction. A few display even more. Since the eye has trouble distinguishing between similar colors, 24 bit or 16 million colors is often called TrueColor.

The file types


TIFF is, in principle, a very flexible format that can be lossless or lossy. The details of the image storage algorithm are included as part of the file. In practice, TIFF is used almost exclusively as a lossless image storage format that uses no compression at all. Most graphics programs that use TIFF do not compression. Consequently, file sizes are quite big. (Sometimes a lossless compression algorithm called LZW is used, but it is not universally supported.)

PNG is also a lossless storage format. However, in contrast with common TIFF usage, it looks for patterns in the image that it can use to compress file size. The compression is exactly reversible, so the image is recovered exactly.

GIF creates a table of up to 256 colors from a pool of 16 million. If the image has fewer than 256 colors, GIF can render the image exactly. When the image contains many colors, software that creates the GIF uses any of several algorithms to approximate the colors in the image with the limited palette of 256 colors available. Better algorithms search the image to find an optimum set of 256 colors. Sometimes GIF uses the nearest color to represent each pixel, and sometimes it uses "error diffusion" to adjust the color of nearby pixels to correct for the error in each pixel.

GIF achieves compression in two ways. First, it reduces the number of colors of color-rich images, thereby reducing the number of bits needed per pixel, as just described. Second, it replaces commonly occurring patterns (especially large areas of uniform color) with a short abbreviation: instead of storing "white, white, white, white, white," it stores "5 white."

Thus, GIF is "lossless" only for images with 256 colors or less. For a rich, true color image, GIF may "lose" 99.998% of the colors.

JPG is optimized for photographs and similar continuous tone images that contain many, many colors. It can achieve astounding compression ratios even while maintaining very high image quality. GIF compression is unkind to such images. JPG works by analyzing images and discarding kinds of information that the eye is least likely to notice. It stores information as 24 bit color. Important: the degree of compression of JPG is adjustable. At moderate compression levels of photographic images, it is very difficult for the eye to discern any difference from the original, even at extreme magnification. Compression factors of more than 20 are often quite acceptable. Better graphics programs, such as Paint Shop Pro and Photoshop, allow you to view the image quality and file size as a function of compression level, so that you can conveniently choose the balance between quality and file size.

RAW is an image output option available on some digital cameras. Though lossless, it is a factor of three of four smaller than TIFF files of the same image. The disadvantage is that there is a different RAW format for each manufacturer, and so you may have to use the manufacturer's software to view the images. (Some graphics applications can read some manufacturer's RAW formats.)

BMP is an uncompressed proprietary format invented by Microsoft. There is really no reason to ever use this format.

PSD, PSP, etc. , are proprietary formats used by graphics programs. Photoshop's files have the PSD extension, while Paint Shop Pro files use PSP. These are the preferred working formats as you edit images in the software, because only the proprietary formats retain all the editing power of the programs. These packages use layers, for example, to build complex images, and layer information may be lost in the nonproprietary formats such as TIFF and JPG. However, be sure to save your end result as a standard TIFF or JPG, or you may not be able to view it in a few years when your software has changed.

Currently, GIF and JPG are the formats used for nearly all web images. PNG is supported by most of the latest generation browsers. TIFF is not widely supported by web browsers, and should be avoided for web use. PNG does everything GIF does, and better, so expect to see PNG replace GIF in the future. PNG will not replace JPG, since JPG is capable of much greater compression of photographic images, even when set for quite minimal loss of quality.

File size comparisons


Below are comparisons of the same image saved in several popular file types. (Note that there is no reason to view more than one of the TIFFs or the PNG. Since all are lossless formats, their appearance is identical.)

File type Size Image Example
Tiff, uncompressed
901K
Not viewable in most browsers. Click here to try.
Tiff, LZW lossless compression (yes, its actually bigger)
928K
Not viewable in most browsers. Click here to try.
JPG, High quality
319K
Click here.
JPG, medium quality
188K
Click here.
JPG, my usual web quality
105K
Click here.
JPG, low quality / high compression
50K
Click here.
JPG, absurdly high compression
18K
Click here.
PNG, lossless compression
741K
Click here.
GIF, lossless compression, but only 256 colors
286K
Click here.

When should you use each?


TIFF


This is usually the best quality output from a digital camera. Digital cameras often offer around three JPG quality settings plus TIFF. Since JPG always means at least some loss of quality, TIFF means better quality. However, the file size is huge compared to even the best JPG setting, and the advantages may not be noticeable.

A more important use of TIFF is as the working storage format as you edit and manipulate digital images. You do not want to go through several load, edit, save cycles with JPG storage, as the degradation accumulates with each new save. One or two JPG saves at high quality may not be noticeable, but the tenth certainly will be. TIFF is lossless, so there is no degradation associated with saving a TIFF file.

Do NOT use TIFF for web images. They produce big files, and more importantly, most web browsers will not display TIFFs.

JPG


This is the format of choice for nearly all photographs on the web. You can achieve excellent quality even at rather high compression settings. I also use JPG as the ultimate format for all my digital photographs. If I edit a photo, I will use my software's proprietary format until finished, and then save the result as a JPG.

Digital cameras save in a JPG format by default. Switching to TIFF or RAW improves quality in principle, but the difference is difficult to see. Shooting in TIFF has two disadvantages compared to JPG: fewer photos per memory card, and a longer wait between photographs as the image transfers to the card. I rarely shoot in TIFF mode.

Never use JPG for line art. On images such as these with areas of uniform color with sharp edges, JPG does a poor job. These are tasks for which GIF and PNG are well suited. See JPG vs. GIF for web images.

GIF


If your image has fewer than 256 colors and contains large areas of uniform color, GIF is your choice. The files will be small yet perfect. Here is an example of an image well-suited for GIF:



Do NOT use GIF for photographic images, since it can contain only 256 colors per image.

PNG


PNG is of principal value in two applications:

  1. If you have an image with large areas of exactly uniform color, but contains more than 256 colors, PNG is your choice. Its strategy is similar to that of GIF, but it supports 16 million colors, not just 256.
  2. If you want to display a photograph exactly without loss on the web, PNG is your choice. Later generation web browsers support PNG, and PNG is the only lossless format that web browsers support.

PNG is superior to GIF. It produces smaller files and allows more colors. PNG also supports partial transparency. Partial transparency can be used for many useful purposes, such as fades and antialiasing of text. Unfortunately, Microsoft's Internet Explorer does not properly support PNG transparency, so for now web authors must avoid using transparency in PNG images.

Other formats


When using graphics software such as Photoshop or Paint Shop Pro, working files should be in the proprietary format of the software. Save final results in TIFF, PNG, or JPG.

Use RAW only for in-camera storage, and copy or convert to TIFF, PNG, or JPG as soon as you transfer to your PC. You do not want your image archives to be in a proprietary format. Although several graphics programs can now read the RAW format for many digital cameras, it is unwise to rely on any proprietary format for long term storage. Will you be able to read a RAW file in five years? In twenty? JPG is the format most likely to be readable in 50 years.Thus, it is appropriate to use RAW to store images in the camera and perhaps for temporary lossless storage on your PC, but be sure to create a TIFF, or better still a PNG or JPG, for archival storage.

Source: http://www.wfu.edu/~matthews/misc/graphics/formats/formats.html
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    Thursday, 18 October 2012

    Mobile phone features (Source: Wikipedia)

    General features
    All mobile phones have a number of features in common, but manufacturers also try to differentiate their own products by implementing additional functions to make them more attractive to consumers. This has led to great innovation in mobile phone development over the past 20 years.
    The common components found on all phones are:
    All mobile phones are designed to work on cellular networks and contain a standard set of services that allow phones of different types and in different countries to communicate with each other. However, they can also support other features added by various manufacturers over the years:

    [edit] Software and applications

    A Toshiba TG01 phone with touchscreen feature
    The most commonly used data application on mobile phones is SMS text messaging. The first SMS text message was sent from a computer to a mobile phone in 1992 in the UK, while the first person-to-person SMS from phone to phone was sent in Finland in 1993.
    Other non-SMS data services used on mobile phones include mobile music, downloadable logos and pictures, gaming, gambling, adult entertainment and advertising. The first downloadable mobile content was sold to a mobile phone in Finland in 1998, when Radiolinja (now Elisa) introduced the downloadable ringtone service. In 1999, Japanese mobile operator NTT DoCoMo introduced its mobile Internet service, i-Mode, which today is the world's largest mobile Internet service.
    The first mobile news service, delivered via SMS, was launched in Finland in 2000. Mobile news services are expanding with many organizations providing "on-demand" news services by SMS. Some also provide "instant" news pushed out by SMS.
    Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually, the idea spread and in 1999 the Philippines launched the first commercial mobile payments systems, on the mobile operators Globe and Smart. Today, mobile payments ranging from mobile banking to mobile credit cards to mobile commerce are very widely used in Asia and Africa, and in selected European markets.

    [edit] Power supply

    Mobile phone charging service in Uganda
    The world's five largest handset makers introduced a new rating system in November 2008 to help consumers more easily identify the most energy-efficient chargers.[1]
    Mobile phones generally obtain power from rechargeable batteries. There are a variety of ways used to charge cell phones, including USB, portable batteries, mains power (using an AC adapter), cigarette lighters (using an adapter), or a dynamo. In 2009, the first wireless charger was released for consumer use.[2] Some manufacturers have been experimenting with alternative power sources, including solar cells.[3]
    Various initiatives, such as the EU Common External Power Supply have been announced to standardize the interface to the charger, and to promote energy efficiency of mains-operated chargers. A star rating system is promoted by some manufacturers, where the most efficient chargers consume less than 0.03 watts and obtain a five-star rating.

    [edit] Battery

    A popular early mobile phone battery was the nickel metal-hydride (NiMH) type, due to its relatively small size and low weight. Lithium ion batteries are also used, as they are lighter and do not have the voltage depression due to long-term over-charging that nickel metal-hydride batteries do. Many mobile phone manufacturers use lithium–polymer batteries as opposed to the older lithium-ion, the main advantages being even lower weight and the possibility to make the battery a shape other than strict cuboid.[4]

    [edit] SIM card

    Typical mobile phone SIM card
    GSM mobile phones require a small microchip called a Subscriber Identity Module or SIM Card, to function. The SIM card is approximately the size of a small postage stamp and is usually placed underneath the battery in the rear of the unit. The SIM securely stores the service-subscriber key (IMSI) used to identify a subscriber on mobile telephony devices (such as mobile phones and computers). The SIM card allows users to change phones by simply removing the SIM card from one mobile phone and inserting it into another mobile phone or broadband telephony device.
    A SIM card contains its unique serial number, internationally unique number of the mobile user (IMSI), security authentication and ciphering information, temporary information related to the local network, a list of the services the user has access to and two passwords (PIN for usual use and PUK for unlocking).
    SIM cards are available in three standard sizes. The first is the size of a credit card (85.60 mm × 53.98 mm x 0.76 mm, defined by ISO/IEC 7810 as ID-1). The newer, most popular miniature version has the same thickness but a length of 25 mm and a width of 15 mm (ISO/IEC 7810 ID-000), and has one of its corners truncated (chamfered) to prevent misinsertion. The newest incarnation known as the 3FF or micro-SIM has dimensions of 15 mm × 12 mm. Most cards of the two smaller sizes are supplied as a full-sized card with the smaller card held in place by a few plastic links; it can easily be broken off to be used in a device that uses the smaller SIM.
    The first SIM card was made in 1991 by Munich smart card maker Giesecke & Devrient for the Finnish wireless network operator Radiolinja. Giesecke & Devrient sold the first 300 SIM cards to Elisa (ex. Radiolinja).
    Those cell phones that do not use a SIM Card have the data programmed in to their memory. This data is accessed by using a special digit sequence to access the "NAM" as in "Name" or number programming menu. From there, information can be added, including a new number for the phone, new Service Provider numbers, new emergency numbers, new Authentication Key or A-Key code, and a Preferred Roaming List or PRL. However, to prevent the phone being accidentally disabled or removed from the network, the Service Provider typically locks this data with a Master Subsidiary Lock (MSL). The MSL also locks the device to a particular carrier when it is sold as a loss leader.
    The MSL applies only to the SIM, so once the contract has expired, the MSL still applies to the SIM. The phone, however, is also initially locked by the manufacturer into the Service Provider's MSL. This lock may be disabled so that the phone can use other Service Providers' SIM cards. Most phones purchased outside the U.S. are unlocked phones because there are numerous Service Providers that are close to one another or have overlapping coverage. The cost to unlock a phone varies but is usually very cheap and is sometimes provided by independent phone vendors.
    A similar module called a Removable User Identity Module or RUIM card is present in some CDMA networks, notably in China and Indonesia.

    [edit] Multi-card hybrid phones

    A hybrid mobile phone can take more than one SIM card, even of different types. The SIM and RUIM cards can be mixed together, and some phones also support three or four SIMs.[5][6]
    From 2010 onwards they became popular in India and Indonesia and other emerging markets,[7] attributed to the desire to obtain the lowest on-net calling rate. In Q3 2011, Nokia shipped 18 million of its low cost dual SIM phone range in an attempt to make up lost ground in the higher end smartphone market.[8]

    [edit] Display

    Mobile phones have a display device, some of which are also touch screens. The screen size varies greatly by model and is usually specified either as width and height in pixels or the diagonal measured in inches.
    Some mobiles have more than one display, for example the Kyocera Echo, an Android smartphone with a dual 3.5 inch screen. The screens can also be combined into a single 4.7 inch tablet style computer.[9]

    [edit] Central processing unit

    Mobile phones have central processing units (CPUs), similar to those in computers, but optimised to operate in low power environments.
    Mobile CPU performance depends not only on the clock rate (generally given in multiples of hertz)[10] but also the memory hierarchy also greatly affects overall performance. Because of these problems, the performance of mobile phone CPUs is often more appropriately given by scores derived from various standardized tests to measure the real effective performance in commonly used applications.

    [edit] Miscellaneous features

    Other features that may be found on mobile phones include GPS navigation, music (MP3) and video (MP4) playback, RDS radio receiver, vibration and other "silent" ring options, alarms, memo recording, personal digital assistant functions, ability to watch streaming video, video download, video calling, built-in cameras (1.0+ Mpx) and camcorders (video recording), with autofocus[dubious ] and flash, ringtones, games, PTT, memory card reader (SD), USB (2.0), dual line support, infrared, Bluetooth (2.0) and WiFi connectivity, instant messaging, Internet e-mail and browsing and serving as a wireless modem.
    The first smartphone was the Nokia 9000 Communicator in 1996 which added PDA functionality to the basic mobile phone at the time. As miniaturization and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today.
    Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia Nseries of multimedia phones, the Palm Pre the HTC Dream and the Apple iPhone.
    Nokia and the University of Cambridge demonstrated a bendable cell phone called the Morph.[11] Some phones have an electromechanical transducer on the back which changes the electrical voice signal into mechanical vibrations. The vibrations flow through the cheek bones or forehead allowing the user to hear the conversation. This is useful in the noisy situations or if the user is hard of hearing.[12]

    [edit] Multi-mode and multi-band mobile phones

    Most mobile phone networks are digital and use the GSM, CDMA or iDEN standard which operate at various radio frequencies. These phones can only be used with a service plan from the same company. For example, a Verizon phone cannot be used with a T-Mobile service, and vica versa.
    A multi-mode phone operates across different standards whereas a multi-band phone (also known more specifically as dual, tri or quad band) mobile phone is a phone which is designed to work on more than one radio frequency. Some multi-mode phones can operate on analog networks as well (for example, dual band, tri-mode: AMPS 800 / CDMA 800 / CDMA 1900).
    For a GSM phone, dual-band usually means 850 / 1900 MHz in the United States and Canada, 900 / 1800 MHz in Europe and most other countries. Tri-band means 850 / 1800 / 1900 MHz or 900 / 1800 / 1900 MHz. Quad-band means 850 / 900 / 1800 / 1900 MHz, also called a world phone, since it can work on any GSM network.
    Multi-band phones have been valuable to enable roaming whereas multi-mode phones helped to introduce WCDMA features without customers having to give up the wide coverage of GSM. Almost every single true 3G phone sold is actually a WCDMA/GSM dual-mode mobile. This is also true of 2.75G phones such as those based on CDMA-2000 or EDGE.

    [edit] Challenges in producing multi-mode phones

    The special challenge involved in producing a multi-mode mobile is in finding ways to share the components between the different standards. Obviously, the phone keypad and display should be shared, otherwise it would be hard to treat as one phone. Beyond that, though, there are challenges at each level of integration. How difficult these challenges are depends on the differences between systems. When talking about IS-95/GSM multi-mode phones, for example, or AMPS/IS-95 phones, the base band processing is very different from system to system. This leads to real difficulties in component integration and so to larger phones.
    An interesting special case of multi-mode phones is the WCDMA/GSM phone. The radio interfaces are very different from each other, but mobile to core network messaging has strong similarities, meaning that software sharing is quite easy. Probably more importantly, the WCDMA air interface has been designed with GSM compatibility in mind. It has a special mode of operation, known as punctured mode, in which, instead of transmitting continuously, the mobile is able to stop sending for a short period and try searching for GSM carriers in the area. This mode allows for safe inter-frequency handovers with channel measurements which can only be approximated using "pilot signals" in other CDMA based systems.
    A final interesting case is that of mobiles covering the DS-WCDMA and MC-CDMA 3G variants of the CDMA-2000 protocol. Initially, the chip rate of these phones was incompatible. As part of the negotiations related to patents, it was agreed to use compatible chip rates. This should mean that, despite the fact that the air and system interfaces are quite different, even on a philosophical level, much of the hardware for each system inside a phone should be common with differences being mostly confined to software.

    [edit] Data communications

    Mobile phones are now heavily used for data communications. such as SMS messages, browsing mobile web sites, and even streaming audio and video files. The main limiting factors are the size of the screen, lack of a keyboard, processing power and connection speed. Most cellphones, which supports data communications, can be used as wireless modems (via cable or bluetooth), to connect computer to internet. Such access method is slow and expensive, but it can be available in very remote areas.
    With newer smartphones, screen resolution and processing power has become bigger and better. Some new phone CPUs run at over 1 GHz. Many complex programs are now available for the various smartphones, such as Symbian and Windows Mobile.
    Connection speed is based on network support. Originally data transfers over GSM networks were possible only over CSD (circuit switched data), it has bandwidth of 9600 bit/s and usually is billed by connection time (from network point of view, it does not differ much from voice call). Later, there were introduced improved version of CSD - HSCSD (high speed CSD), it could use multiple time slots for downlink, improving speed. Maximum speed for HSCSD is ~42 kbit/s, it also is billed by time. Later was introduced GPRS (general packet radio service), which operates on completely different principle. It also can use multiple time slots for transfer, but it does not tie up radio resources, when not transferring data (as opposed to CSD and like). GPRS usually is prioritized under voice and CSD, so latencies are large and variable. Later, GPRS was upgraded to EDGE, which differs mainly by radio modulation, squeezing more data capacity in same radio bandwidth. GPRS and EDGE usually are billed by data traffic volume. Some phones also feature full Qwerty keyboards, such as the LG enV.
    As of April 2006, several models, such as the Nokia 6680, support 3G communications. Such phones have access to the Web via a free download of the Opera web browser. Verizon Wireless models come with Internet Explorer pre-loaded onto the phone.

    [edit] Vulnerability to viruses

    As more complex features are added to phones, they become more vulnerable to viruses which exploit weaknesses in these features. Even text messages can be used in attacks by worms and viruses[citation needed]. Advanced phones capable of e-mail can be susceptible to viruses that can multiply by sending messages through a phone's address book[citation needed].
    A virus may allow unauthorized users to access a phone to find passwords or corporate data stored on the device. Moreover, they can be used to commandeer the phone to make calls or send messages at the owner's expense[citation needed].
    Mobile phones used to have proprietary operating system unique only to the manufacturer which had the beneficial effect of making it harder to design a mass attack. However, the rise of software platforms and operating systems shared by many manufacturers such as Java, Microsoft operating systems, Linux, or Symbian OS, may increase the spread of viruses in the future.
    Bluetooth is a feature now found in many higher-end phones, and the virus Caribe hijacked this function, making Bluetooth phones infect other Bluetooth phones running the Symbian OS. In early November 2004, several web sites began offering a specific piece of software promising ringtones and screensavers for certain phones. Those who downloaded the software found that it turned each icon on the phone's screen into a skull-and-crossbones and disabled their phones, so they could no longer send or receive text messages or access contact lists or calendars. The virus has since been dubbed "Skulls" by security experts. The Commwarrior-A virus was identified in March 2005, and it attempts to replicate itself through MMS to others on the phone's contact list. Like Cabir, Commwarrior-A also tries to communicate via Bluetooth wireless connections with other devices, which can eventually lead to draining the battery. The virus requires user intervention for propagation however.
    Bluetooth phones are also subject to bluejacking, which although not a virus, does allow for the transmission of unwanted messages from anonymous Bluetooth users.

    [edit] Cameras

    Most current phones also have a built-in digital camera (see camera phone), that can have resolutions as high as 38M pixels.[13][14] This gives rise to some concern about privacy, in view of possible voyeurism, for example in swimming pools. South Korea has ordered manufacturers to ensure that all new handsets emit a beep whenever a picture is taken.
    Sound recording and video recording is often also possible. Most people do not walk around with a video camera

    Thursday, 11 October 2012




    A computer is one of the most brilliant inventions of mankind. Thanks to computer technology, we were able to achieve storage and processing of huge amounts of data; we could rest our brains by employing computer memory capacities for storage of information. Owing to computers, we have been able speed up daily work, carry out critical transactions and achieve accuracy and precision at work. Computers of the earlier times were of the size of a large room and were required to consume huge amounts of electric power. However, with the advancing technology, computers have shrunk to the size of a small watch. Depending on the processing power and size of computers, they have been classified under various types. Let us look at the classification of computers.

    What are the Different Types of Computers?

    Based on the operational principle of computers, they are categorized as analog, digital and hybrid computers.Operational Principle
    Analog
    Digital
    Hybrid




    Analog Computers: These are almost extinct today. These are different from a digital computer because an analog computer can perform several mathematical operations simultaneously. It uses continuous variables for mathematical operations and utilizes mechanical or electrical energy.

    Digital Computers: They use digital circuits and are designed to operate on two states, namely bits 0 and 1. They are analogous to states ON and OFF. Data on these computers is represented as a series of 0s and 1s. Digital computers are suitable for complex computation and have higher processing speeds. They are programmable. Digital computers are either general purpose computers or special purpose ones. General purpose computers, as their name suggests, are designed for specific types of data processing while general purpose computers are meant for general use.

    Hybrid Computers: These computers are a combination of both digital and analog computers. In this type of computers, the digital segments perform process control by conversion of analog signals to digital ones.

    This was the classification of computers based on their style of functioning. Following is a classification of the different types of computers based on their sizes and processing powers.
    Processing Power
    Mainframe
    Microcomputers




    Mainframe Computers: Large organizations use mainframes for highly critical applications such as bulk data processing and ERP. Most of the mainframe computers have capacities to host multiple operating systems and operate as a number of virtual machines. They can substitute for several small servers.

    Microcomputers: A computer with a microprocessor and its central processing unit is known as a microcomputer. They do not occupy space as much as mainframes do. When supplemented with a keyboard and a mouse, microcomputers can be called personal computers. A monitor, a keyboard and other similar input-output devices, computer memory in the form of RAM and a power supply unit come packaged in a microcomputer. These computers can fit on desks or tables and prove to be the best choice for single-user tasks.

    Personal computers come in different forms such as desktops, laptops and personal digital assistants. Let us look at each of these types of computers.
    Personal Computers
    Desktop
    Laptop
    Netbook
    PDA
    Minicomputer
    Server
    Supercomputer
    Wearable Computer
    Tablet




    Desktops: A desktop is intended to be used on a single location. The spare parts of a desktop computer are readily available at relatively lower costs. Power consumption is not as critical as that in laptops. Desktops are widely popular for daily use in the workplace and households.

    Laptops: Similar in operation to desktops, laptop computers are miniaturized and optimized for mobile use. Laptops run on a single battery or an external adapter that charges the computer batteries. They are enabled with an inbuilt keyboard, touch pad acting as a mouse and a liquid crystal display. Their portability and capacity to operate on battery power have proven to be of great help to mobile users.

    Netbooks: They fall in the category of laptops, but are inexpensive and relatively smaller in size. They had a smaller feature set and lesser capacities in comparison to regular laptops, at the time they came into the market. But with passing time, netbooks too began featuring almost everything that notebooks had. By the end of 2008, netbooks had begun to overtake notebooks in terms of market share and sales.

    Personal Digital Assistants (PDAs): It is a handheld computer and popularly known as a palmtop. It has a touch screen and a memory card for storage of data. PDAs can also be used as portable audio players, web browsers and smartphones. Most of them can access the Internet by means of Bluetooth or Wi-Fi communication.

    Minicomputers: In terms of size and processing capacity, minicomputers lie in between mainframes and microcomputers. Minicomputers are also called mid-range systems or workstations. The term began to be popularly used in the 1960s to refer to relatively smaller third generation computers. They took up the space that would be needed for a refrigerator or two and used transistor and core memory technologies. The 12-bit PDP-8 minicomputer of the Digital Equipment Corporation was the first successful minicomputer.

    Servers: They are computers designed to provide services to client machines in a computer network. They have larger storage capacities and powerful processors. Running on them are programs that serve client requests and allocate resources like memory and time to client machines. Usually they are very large in size, as they have large processors and many hard drives. They are designed to be fail-safe and resistant to crash.

    Supercomputers: The highly calculation-intensive tasks can be effectively performed by means of supercomputers. Quantum physics, mechanics, weather forecasting, molecular theory are best studied by means of supercomputers. Their ability of parallel processing and their well-designed memory hierarchy give the supercomputers, large transaction processing powers.

    Wearable Computers: A record-setting step in the evolution of computers was the creation of wearable computers. These computers can be worn on the body and are often used in the study of behavior modeling and human health. Military and health professionals have incorporated wearable computers into their daily routine, as a part of such studies. When the users' hands and sensory organs are engaged in other activities, wearable computers are of great help in tracking human actions. Wearable computers do not have to be turned on and off and remain in operation without user intervention.

    Tablet Computers: Tablets are mobile computers that are very handy to use. They use the touch screen technology. Tablets come with an onscreen keyboard or use a stylus or a digital pen. Apple's iPad redefined the class of tablet computers.

    These were some of the different types of computers used today. Looking at the rate of advancement in technology, we can definitely look forward to many more in the near future.
    (Source:) http://www.buzzle.com/articles/different-types-of-computers.html

    Wednesday, 10 October 2012

    Millions of people in the United States and around the world use cellular phones. They are such great gadgets -- with a cell phone, you can talk to anyone on the planet from just about anywhere!
    These days, cell phones provide an incredible array of functions, and new ones are being added at a breakneck pace. Depending on the cell-phone model, you can:
    • Store contact information
    • Make task or to-do lists
    • Keep track of appointments and set reminders
    • Use the built-in calculator for simple math
    • Send or receive e-mail
    • Get information (news, entertainment, stock quotes) from the Internet
    • Play games
    • Watch TV
    • Send text messages
    • Integrate other devices such as PDAs, MP3 players and GPS receivers
    ­But have you ever wondered how a cell phone works? What makes it different from a regular phone? What do all those terms like PCS, GSM, CDMA and TDMA mean? In this article, we will discuss the technology behind cell phones so that you can see how amazing they really are.
    To start with, one of the most interesting things about a cell phone is that it is actually a radio -- an extremely sophisticated radio, but a radio nonetheless. The telephone was invented by Alexander Graham Bell in 1876, and wireless communication can trace its roots to the invention of the radio by Nikolai Tesla in the 1880s (formally presented in 1894 by a young Italian named Guglielmo Marconi). It was only natural that these two great technologies would eventually be combined.

    (Source: http://electronics.howstuffworks.com/cell-phone.htm)

    Friday, 5 October 2012


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